MINNAAR CHESS
The Sovereign Alliance
A Game of Sovereigns
An Original Strategy Game Inspired by Chess
Every Individual Is Sovereign.
The Evil Empire Seeks to Divide. The Sovereigns Choose to Unite.
About Minnaar Chess · Official rules
Choose who plays the Sovereigns
The game
- How to win: the Sovereign Alliance wins by Liberation, capturing all 16 Evil Empire pieces. The Evil Empire wins by Divide and Conquer, capturing all eight Sovereigns of either group.
- Powers: every Evil Empire piece has its full chess powers from the very first turn. Sovereigns move like queens, four squares at most. Tap any Evil Empire piece in a game to see how it moves and what it can capture, and use Show threats to see every square it threatens.
- Turns: the Evil Empire strikes first: White Evil Empire, Southern Sovereigns, Black Evil Empire, Northern Sovereigns, and again.
- The Struggle Continues: if 80 turns in a row pass without a capture, the battle ends undecided and nobody is declared the winner.

(small white dot)

(plain)
All sixteen Sovereigns are allies. The dot says where a group began, not whose side it is on. Against them, one computer-controlled Evil Empire.
The Evil Empire represents individuals and organizations that disregard the rights of others to life, liberty, and property. The Sovereigns represent individuals who respect these rights and choose to cooperate voluntarily.
The Evil Empire strikes first. The Sovereigns unite in defense of their freedom.
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